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Ancient Trim Sheet

This is a custom-made trim sheet created using a detailed low-to-high poly workflow. I focused on creating a weathered and ancient architectural aesthetic, characterized by intricate engravings and realistic surface details. I used Maya for low-poly modeling and ZBrush for high-poly sculpting, and for texturing and baking, I used Substance Painter. In the end, I used Marmoset Toolbag for rendering.

Main Trim

Main Trim

Trim Utilized

Trim Utilized

High poly Zbrush Sculpt

High poly Zbrush Sculpt

Maya wireframe

Maya wireframe

Basecolor

Basecolor

Normal

Normal

AO

AO

Cavity

Cavity

Diffuse

Diffuse